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            <rdf:li rdf:resource="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/ipv6-forum-honorary-chair-vint-cerf-discusses-global-ipv6-transition-w-timesonline"/>
        
        
            <rdf:li rdf:resource="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/podcast-interview-with-joe-klein-command-information-host-michael-kassner-at-tech-republic"/>
        
        
            <rdf:li rdf:resource="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/ipv6-the-next-generation-network-playground-how-to-connect-and-explore"/>
        
        
            <rdf:li rdf:resource="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/ipv6-trends-and-adoption-timelines-by-dave-green"/>
        
        
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            <rdf:li rdf:resource="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/top-10-trends-in-gaming"/>
        
        
            <rdf:li rdf:resource="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/7-eleven-to-sell-video-games-full-time"/>
        
        
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            <rdf:li rdf:resource="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/game-sales-increasing-in-october-2008"/>
        
        
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            <rdf:li rdf:resource="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/china-idea-to-regulate-gaming"/>
        
        
            <rdf:li rdf:resource="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/wow-succeeds-in-school-live-science-article"/>
        
        
            <rdf:li rdf:resource="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/gaming-makes-grown-ups-driver-safer"/>
        
        
            <rdf:li rdf:resource="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/lord-british-to-blast-into-space"/>
        
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    <item rdf:about="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/ipv6-forum-honorary-chair-vint-cerf-discusses-global-ipv6-transition-w-timesonline">        <title>IPv6 Forum Honorary Chair, Vint Cerf discusses global IPv6 transition w/ TimesOnline</title>        <link>http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/ipv6-forum-honorary-chair-vint-cerf-discusses-global-ipv6-transition-w-timesonline</link>        <description>IPv6 Forum Honorary Chair, Vint Cerf discusses global IPv6 transition, GREEN PROTOCOL WG SOURCE: Geof Lambert, IPv6 Forum</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>digitaldivide</dc:creator>        <dc:rights></dc:rights>                <dc:date>2008-09-25T01:05:34Z</dc:date>        <dc:type>Link</dc:type>    </item>
    <item rdf:about="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/podcast-interview-with-joe-klein-command-information-host-michael-kassner-at-tech-republic">        <title>Podcast interview with Joe Klein, Command Information - Host: Michael Kassner, at Tech Republic</title>        <link>http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/podcast-interview-with-joe-klein-command-information-host-michael-kassner-at-tech-republic</link>        <description>Converting to IPv6 is a major undertaking, which is possibly why there aren’t more network administrators excited about it. This podcast will shed some light on why IPv6 is needed and actually beneficial.  GREEN PROTOCOL WG SOURCE: Geof Lambert, IPv6 Forum</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>digitaldivide</dc:creator>        <dc:rights></dc:rights>                <dc:date>2008-10-03T14:58:28Z</dc:date>        <dc:type>Link</dc:type>    </item>
    <item rdf:about="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/ipv6-the-next-generation-network-playground-how-to-connect-and-explore">        <title>IPv6, The Next Generation Network Playground - How to Connect and Explore</title>        <link>http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/ipv6-the-next-generation-network-playground-how-to-connect-and-explore</link>        <description>A very informative slide set presentation by Joe Klein on global IPv6 transition from his personal perspectives.  GREEN PROTOCOL WG SOURCE: Geof Lambert, IPv6 Forum</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>digitaldivide</dc:creator>        <dc:rights></dc:rights>                <dc:date>2008-10-03T15:03:39Z</dc:date>        <dc:type>Link</dc:type>    </item>
    <item rdf:about="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/ipv6-trends-and-adoption-timelines-by-dave-green">        <title>IPv6 Trends and Adoption Timelines by Dave Green</title>        <link>http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/ipv6-trends-and-adoption-timelines-by-dave-green</link>        <description>IPv6 Trends and Adoption Timelines, by David Green.

What are the trends pressuring us into IPv6 adoption, making it a business continuity issue for continued Internet operations and growth? We have been tracking several trends  like IPv4 address depletion which are well known, while others may be less obvious. Here are several of the major trends:

    * -IPv4 Address block depletion
    * -Growth of the routing tables in the Internet core
    * -The growth of the number of Internet subnets
    * -The growth of IPv6 Internet subnets
    * -The growth of the ‘Internet of Things’ - thin devices, sensors, etc. communicating to each other on the Internet
    * -The growth of eCommerce and its impact to the worldwide economy

GREEN PROTOCOL WG SOURCE: Geof Lambert, IPv6 Forum</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>digitaldivide</dc:creator>        <dc:rights></dc:rights>                <dc:date>2008-10-08T16:06:14Z</dc:date>        <dc:type>Link</dc:type>    </item>
    <item rdf:about="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/tandberg-is-the-first-video-conferencing-vendor-to-be-ipv6-certified-by-the-us-federal-government">        <title> TANDBERG is the First Video Conferencing Vendor to Be IPv6 Certified by the US Federal Government</title>        <link>http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/tandberg-is-the-first-video-conferencing-vendor-to-be-ipv6-certified-by-the-us-federal-government</link>        <description> TANDBERG is the First Video Conferencing Vendor to Be IPv6 Certified by the Federal Government

Certification of Endpoints and Infrastructure Ensures Total Solution-Wide Compliance

NEW YORK--(BUSINESS WIRE)--TANDBERG (OSLO: TAA.OL), the leading global provider of telepresence, high-definition video conferencing and mobile video solutions, announced today that it is the first video conferencing vendor with a full range of video conferencing solutions to be Internet Protocol Version 6 (IPv6) certified by the Federal government. TANDBERG’s endpoints and infrastructure provide a total solution that complies with the Federal mandate announced in June 2008 requiring agencies to adopt IPv6-enabled products and services as a core element of their current and future IT strategies. The new protocol is designed to enable interoperability and high levels of security across government communications.  GREEN PROTOCOL WG SOURCE: Geof Lambert, IPv6 Forum</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>digitaldivide</dc:creator>        <dc:rights></dc:rights>                <dc:date>2008-10-08T16:07:47Z</dc:date>        <dc:type>Link</dc:type>    </item>
    <item rdf:about="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/top-10-trends-in-gaming">        <title>Top 10 Trends in Gaming</title>        <link>http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/top-10-trends-in-gaming</link>        <description>The 10 trends McClure cites include:

"1. Making games more accessible to a more diverse player base

2. Open worlds

3. Co-op mode

4. Companion characters

5. Forcing players to choose between undesirable options

6. Using mini-games in place of or to facilitate action

7. Retro sci-fi dystopias

8. More varied game worlds

9. High-brow influences

10. The mixing of different genres and different perspectives."</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>digitaldivide</dc:creator>        <dc:rights></dc:rights>                <dc:date>2008-11-18T18:14:20Z</dc:date>        <dc:type>Link</dc:type>    </item>
    <item rdf:about="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/7-eleven-to-sell-video-games-full-time">        <title>7-Eleven to Sell Video Games Full Time</title>        <link>http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/7-eleven-to-sell-video-games-full-time</link>        <description>7-Eleven To Sell Video Games Full Time

7-Eleven announced last week that they are entering the gaming retailer market, saying that games are now a regular part of the chain's stock. In addition to games, 7-Eleven is selling prepaid cards for a variety of massively multiplayer online games, as well as Xbox Live Marketplace and the PlayStation Network.

In charge of the initiative is Michael Jester, the company's category manager for gaming and electronics.


    "This is not just a holiday promotion for us," Jester said in a statement, "but a brand-new product line-up that will be available year-round. We may not be a total entertainment destination...yet, but we're hoping to expand our selection beyond the high-dollar, hot-selling games to include options for all budgets, like value-priced video games as well as DVD movies." 


This month, participating 7-Eleven stores introduce a line-up of seven of the top video game titles for sale as well as one of the most comprehensive selection of prepaid gift cards for another growing gaming phenomenon -- Massively Multi-player Online Games, or MMOGs.

</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>digitaldivide</dc:creator>        <dc:rights></dc:rights>                <dc:date>2008-11-25T19:17:50Z</dc:date>        <dc:type>Link</dc:type>    </item>
    <item rdf:about="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/china-expected-to-lead-the-worlds-first-commercial-use-of-ipv6">        <title>China expected to lead the world's first commercial use of IPv6</title>        <link>http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/china-expected-to-lead-the-worlds-first-commercial-use-of-ipv6</link>        <description>The project of "China's Next Generation Internet (CNGI)" has made great breakthrough in scientific innovation and industrialization. China has established the world's largest CNGI demonstration network and accomplished a series of pioneering achievements in sci-tech. Its key technology and equipment industrialization have taken shape, with its market share jumping to the second worldwide. China is expected to be the first commercial user of IPv6 technology.</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>digitaldivide</dc:creator>        <dc:rights></dc:rights>                <dc:date>2008-12-05T01:02:10Z</dc:date>        <dc:type>Link</dc:type>    </item>
    <item rdf:about="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/game-sales-increasing-in-october-2008">        <title>Game Sales Increasing in October 2008</title>        <link>http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/game-sales-increasing-in-october-2008</link>        <description>Despite a slowing economy, sales of U.S. video games and hardware soared 18 percent from the same month a year ago, according to data released Thursday by market researcher NPD Group.

Hardware sales were up 5 percent to $494.7 million, led by Nintendo's Wii game console. Wii held onto the top spot by selling 803,000 units in October, up from 687,000 in September. The Wii, which has been plagued by shortages, has sold more than 13 million units since its release in November 2006. </description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>digitaldivide</dc:creator>        <dc:rights></dc:rights>                <dc:date>2008-12-09T19:16:52Z</dc:date>        <dc:type>Link</dc:type>    </item>
    <item rdf:about="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/blog-by-bruce-sinclair">        <title>Blog by Bruce Sinclair: It’s Going to be Ugly… but Beautiful</title>        <link>http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/green-protocol-wg/blog-by-bruce-sinclair</link>        <description>It’s Going to be Ugly… but Beautiful

I want to address a few interesting comments made on my last blog.  I agree with Dan’s sentiment - there needs to be more than simple supply and demand capitalism to solve the migration problem as we define it because ideally, supply should precede demand but the question is: who’s going to foot the bill?  GREEN PROTOCOL WG SOURCE: Geof Lambert, WorldBridge Partners, IPv6 Forum</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>digitaldivide</dc:creator>        <dc:rights></dc:rights>                <dc:date>2008-12-13T02:37:10Z</dc:date>        <dc:type>Link</dc:type>    </item>
    <item rdf:about="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/books-on-gaming-and-business-and-education">        <title>Books on Gaming and Business and Education</title>        <link>http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/books-on-gaming-and-business-and-education</link>        <description>John C. Beck and Mitchell Wade wrote a book about the subject called The Kids are Alright: How the Gamer Generation is Changing the Workplace.  http://www.amazon.com/dp/1422104354/?tag=heretic-20   There is compelling evidence that people who regularly play games outperform their colleagues who do not. There are also a ton of other books on the subject of video games and literacy, video games and education, and video games and health. David Edery and Ethan Mollick recently published their book Changing the Game: How Video Games Are Transforming the Future of Business, which according to Henry Jenkins, “explores how computer and video games are transforming business and marketing practices.”  http://www.amazon.com/dp/013235781X/?tag=heretic-20</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>digitaldivide</dc:creator>        <dc:rights></dc:rights>                <dc:date>2008-12-16T16:12:18Z</dc:date>        <dc:type>Link</dc:type>    </item>
    <item rdf:about="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/china-idea-to-regulate-gaming">        <title>China Idea to Regulate Gaming</title>        <link>http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/china-idea-to-regulate-gaming</link>        <description>Via PlayNoEvil, Shanghai appears to be laying down rules about what companies can ban players for and how they should go about it:

    Regulators from the Shanghai Information Services Association in China are moving to standardize notifications and evidence when players are banned from online games.

    This includes notifications for when accounts are suspended (frozen) and when a player / account is banned.

    There also appears to be a move to strengthen online identity and tracking of player’s virtual item inventories.

    This is not surprising in light of some of the legal cases in China.

    While there will, no doubt, be complaints about government involvement in games, this is yet another wake-up call to the industry to establish best practices &amp; self-regulation. Some areas of interest to the government, such as stronger online identity, are also of benefit to the industry.

    Also, clearer &amp; more consistent banning and account termination policies and procedures will help avoid customer support hassles (and really bad press when these things get into the news).

Fascinating stuff. I imagine this would make it a lot harder to get banned, for one thing — and can you imagine the frivolous lawsuits protesting improper bannings? Once you lay down rules about the procedure for stuff like this, it would become legal fodder for challenge the same way processing criminals properly is.

I keep thinking about the IMGDC lectures I attended last May where the sticky legal issues surrounding RMT were being discussed. The overwhelming response was pretty much that when the law starts mucking around in-game, companies are going to leave the market.

Of course, there’s always someone willing to step up and play ball. The next ten years or so are going to be very interesting, as the West starts to recognize and deal with these same challenges. The first step is widespread use of RMT. With Bioware’s microtransaction-driven Star Wars MMOG coming out soon and all of the RMT being added to current games, I’d say we’re almost there.</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>digitaldivide</dc:creator>        <dc:rights></dc:rights>                <dc:date>2008-12-19T00:02:42Z</dc:date>        <dc:type>Link</dc:type>    </item>
    <item rdf:about="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/wow-succeeds-in-school-live-science-article">        <title>WoW Succeeds in School - Live Science article</title>        <link>http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/wow-succeeds-in-school-live-science-article</link>        <description>World of Warcraft Video Game Succeeds in School

By Jeremy Hsu, Staff Writer

posted: 03 October 2008

It's not unusual for video game players to speak of a routine that involves ordering pizza, getting a sugar jolt, and then playing "World of Warcraft" for hours. But the person talking in this case is Constance Steinkuehler, an educational researcher who organized an afterschool group for boys to play, for educational purposes, the massively multiplayer online role-playing game. </description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>digitaldivide</dc:creator>        <dc:rights></dc:rights>                <dc:date>2008-10-03T14:51:26Z</dc:date>        <dc:type>Link</dc:type>    </item>
    <item rdf:about="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/gaming-makes-grown-ups-driver-safer">        <title>Gaming makes Grown Ups Driver Safer</title>        <link>http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/gaming-makes-grown-ups-driver-safer</link>        <description>Oct. 10, 2008 -- It's about as different from Grant Theft Auto as you can get.

Last week, insurance provider Allstate sent video games to 100,000 drivers aged 50 to 75 in Pennsylvania. The set of five games, together called InSight and made by Posit Science, are designed to improve the mental acuity of older drivers.

Allstate hopes the pilot program will give customers a more favorable impression of the insurance provider and turn older drivers into safer drivers.

"We expect to see that the group using the software will have a lower frequency of crashes verses the group that didn't use the software," said Tom Warden of Allstate.

Brain training is not a new idea. Japanese game maker Nintendo briefly marketed games designed to reverse certain effects of aging, but they were never scientifically proven to work. Nintendo has since announced that they stopped making brain-training games. </description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>digitaldivide</dc:creator>        <dc:rights></dc:rights>                <dc:date>2008-10-10T22:39:22Z</dc:date>        <dc:type>Link</dc:type>    </item>
    <item rdf:about="http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/lord-british-to-blast-into-space">        <title>Lord British to Blast into Space</title>        <link>http://www.midatlanticv6tf.org:8080/kb/Members/digitaldivide/internet-gaming-for-the-new-internet-based-on-ipv6/lord-british-to-blast-into-space</link>        <description>Oct. 10, 2008 -- After earning millions of dollars creating computer fantasy games, Richard Garriott decided to fulfill a childhood dream of his own by flying into space aboard a Russian rocket.

In the 1980s, "Lord British" became the name of the ruler of an alternative fantasy world that Garriott created for Ultima, a series of role-playing games initially written for the now-ancient Apple II computer.

The series, which became a runaway hit and later spawned an Internet version called Ultima Online, cemented Garriott's reputation as a pioneering game designer and turned him into a multi-millionaire.

</description>        <dc:publisher>No publisher</dc:publisher>        <dc:creator>digitaldivide</dc:creator>        <dc:rights></dc:rights>                <dc:date>2008-10-10T23:27:54Z</dc:date>        <dc:type>Link</dc:type>    </item>




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