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Slides from Google's IPv6 Implementors Conference 2009
All the slides are listed as links here in the agenda. GREEN PROTOCOL WG SOURCE: Geof Lambert, WorldBridge Partners, IPv6 Forum
IPv6 Forum Honorary Chair, Vint Cerf discusses global IPv6 transition w/ TimesOnline
IPv6 Forum Honorary Chair, Vint Cerf discusses global IPv6 transition, GREEN PROTOCOL WG SOURCE: Geof Lambert, IPv6 Forum
Podcast interview with Joe Klein, Command Information - Host: Michael Kassner, at Tech Republic
Converting to IPv6 is a major undertaking, which is possibly why there aren’t more network administrators excited about it. This podcast will shed some light on why IPv6 is needed and actually beneficial. GREEN PROTOCOL WG SOURCE: Geof Lambert, IPv6 Forum
IPv6, The Next Generation Network Playground - How to Connect and Explore
A very informative slide set presentation by Joe Klein on global IPv6 transition from his personal perspectives. GREEN PROTOCOL WG SOURCE: Geof Lambert, IPv6 Forum
IPv6 Trends and Adoption Timelines by Dave Green
IPv6 Trends and Adoption Timelines, by David Green. What are the trends pressuring us into IPv6 adoption, making it a business continuity issue for continued Internet operations and growth? We have been tracking several trends like IPv4 address depletion which are well known, while others may be less obvious. Here are several of the major trends: * -IPv4 Address block depletion * -Growth of the routing tables in the Internet core * -The growth of the number of Internet subnets * -The growth of IPv6 Internet subnets * -The growth of the ‘Internet of Things’ - thin devices, sensors, etc. communicating to each other on the Internet * -The growth of eCommerce and its impact to the worldwide economy GREEN PROTOCOL WG SOURCE: Geof Lambert, IPv6 Forum
TANDBERG is the First Video Conferencing Vendor to Be IPv6 Certified by the US Federal Government
TANDBERG is the First Video Conferencing Vendor to Be IPv6 Certified by the Federal Government Certification of Endpoints and Infrastructure Ensures Total Solution-Wide Compliance NEW YORK--(BUSINESS WIRE)--TANDBERG (OSLO: TAA.OL), the leading global provider of telepresence, high-definition video conferencing and mobile video solutions, announced today that it is the first video conferencing vendor with a full range of video conferencing solutions to be Internet Protocol Version 6 (IPv6) certified by the Federal government. TANDBERG’s endpoints and infrastructure provide a total solution that complies with the Federal mandate announced in June 2008 requiring agencies to adopt IPv6-enabled products and services as a core element of their current and future IT strategies. The new protocol is designed to enable interoperability and high levels of security across government communications. GREEN PROTOCOL WG SOURCE: Geof Lambert, IPv6 Forum
Top 5 Trends at GDC Game Developer's Conference 2009 by Chris Remo for Gamasutra
What were the overarching lessons of this year's Game Developers Conference? Gamasutra's Chris Remo examines the top five, spanning from player expression to 'games as a social' force. ~ The Importance Of Player Expression ~ The Increasing Focus On Download ~The Blurring Of Indie And Mainstream ~ Games As A Social Force ~ The iPhone Transcends Mobile
Gaming Study - MMO Usage
MMOGs Account for 15% of All Time Spent Playing Games
Big Thinkers: James Paul Gee on Grading with Games
Video Interview
Forecast: MMOG Gaming to Surpass $6 Billion by 2013
A series of new reports from DFC Intelligence forecasts MMOG subscription revenue to surpass $6 billion by 2013. Furthermore, this forecast does not include additional revenue generated by retail sales, Real Money Trading (RMT) among users, or free-to-play games that do not charge a subscription. According to DFC analyst Joost van Dreunen, “Consumers are increasingly willing to spend money to pay for premium games as a service which benefits subscription-driven products.”
Top Ten Most Profitable MMOGs
 
Offline Just as Risky as Online for Youths
Internet Safety Technical Task Force Releases Final Report on Enhancing Child Safety and Online Technologies January 14, 2009 The Berkman Center for Internet & Society at Harvard University today released the final report of the Internet Safety Technical Task Force, a group of 29 leading Internet businesses, non-profit organizations, academics, and technology companies that joined together for a year-long investigation of tools and technologies to create a safer environment on the Internet for youth. The Task Force was created in February 2008 in accordance with the Joint Statement on Key Principles of Social Networking Safety announced in January 2008 by the Attorneys General Multi-State Working Group on Social Networking and MySpace. The report was delivered to the 52 Attorneys General in December, 2008. To read the final report, including the executive summary, as well as reaction statements from members of the Task Force, visit:
French Competition for IPv6 Application Ideas and Projects
GREEN PROTOCOL WG SOURCE: Martin Potts, Martel Consulting, IPv6 Forum
Ohai Developing a Flash Based MMOG
New startup Ohai has been getting abig cocktail party buzz over the last few months. The company won’t disclose much about what they’re doing, except that they’re building a Flash-based massively multiplayer online game (MMOG). And they certainly have the team to do it. Susan Wu, the founder and CEO, is a former partner at Charles River Ventures and the former CMO of the Apache Software Foundation, and has experience with MMOGs. She’s also a self-confessed World Of Warcraft addict. Her team includes Blake Commagere (CTO), a cofounder of Mogad (acquired by iSkoot); Don Neufeld (VP Engineering), the former technical director at Sony Online Entertainment where he shipped Everquest II, Planetside and 13 other products; and Scott Harsman (VP Production), the former executive producer and creative director at Sony Online Entertainment where he led development of Everquest II, Everquest and other projects. Neufeld and Harsman both worked at Sony Online Entertainment and brought a team with them. Wu says via email “There are very few teams that have shipped multiple MMOs across different generations of products. We are very fortunate to have Scott, Don and the team they brought...
Top 10 Trends in Gaming
The 10 trends McClure cites include: "1. Making games more accessible to a more diverse player base 2. Open worlds 3. Co-op mode 4. Companion characters 5. Forcing players to choose between undesirable options 6. Using mini-games in place of or to facilitate action 7. Retro sci-fi dystopias 8. More varied game worlds 9. High-brow influences 10. The mixing of different genres and different perspectives."
7-Eleven to Sell Video Games Full Time
7-Eleven To Sell Video Games Full Time 7-Eleven announced last week that they are entering the gaming retailer market, saying that games are now a regular part of the chain's stock. In addition to games, 7-Eleven is selling prepaid cards for a variety of massively multiplayer online games, as well as Xbox Live Marketplace and the PlayStation Network. In charge of the initiative is Michael Jester, the company's category manager for gaming and electronics. "This is not just a holiday promotion for us," Jester said in a statement, "but a brand-new product line-up that will be available year-round. We may not be a total entertainment destination...yet, but we're hoping to expand our selection beyond the high-dollar, hot-selling games to include options for all budgets, like value-priced video games as well as DVD movies." This month, participating 7-Eleven stores introduce a line-up of seven of the top video game titles for sale as well as one of the most comprehensive selection of prepaid gift cards for another growing gaming phenomenon -- Massively Multi-player Online Games, or MMOGs.
What is New With Unreal Engine 3?
What’s New in Unreal Engine 3 Find out why top developers and publishers use Unreal Engine 3 to power their games for PC, Xbox 360® and PLAYSTATION®3. Epic will showcase the most recent upgrades to the Unreal Engine in a private theater within its expo suite, ES 144, located in the West Hall. Unreal Lightmass, a new global illumination solver, will be shown for the first time at GDC. Unreal Lightmass produces high-quality static lighting with next-generation effects, such as: soft shadows with accurate penumbrae; diffuse and specular interreflection; and color bleeding. Furthermore, Epic's new Swarm distributed computing framework enables lighting to be generated up to 10 times faster. The new lighting features are bundled with Unreal Engine 3 and benefit all current and future engine licensees. Like all of Epic’s engine features, Unreal Lightmass is available at no additional cost to licensees. A new content browser and search engine, powered by a back-end database, enables designers to find game assets near-instantly among large amounts of source content. With thumbnail previews, support for content tagging, and asset collection management, the Unreal Content Browser frees artists from the need to manually open files to look for game assets.
Energy efficiency and IPv6 migration among major topics at powerful 2009 opening for Broadband Forum in New Orleans
Energy efficiency and IPv6 migration among major topics at powerful 2009 opening for Broadband Forum in New Orleans 13 March 2009 – The Broadband Forum’s first meeting for 2009 opened in New Orleans last week, as the organisation launches its 15th landmark year. Energy was high as a number of new specifications such as broadband energy management work, fibre-related developments, IPv6 migration plans and the beginnings of fixed mobile convergence efforts got underway.
FOSE Vendors: Government Business Goes To Partners Who Think Differently (about things like IPv6)
"There is still money being spent -- people are just looking more closely at how to spend it," said Josh Stephens, director of technology at SolarWinds, a network management software vendor. "Let's say, for example, there was stimulus money in place for an IPv6 project. You'll have a handful of places that have already spent the money on IPv6 -- so partners who can help at the program level can help them be intelligent about what they've already done and need to do next."
Virtual Worlds For Kids - List of 200
 

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